Sledgehammer
Heavy hammer with infinite uses on map obstacles and 5 charged hits against the Villain before breaking. Core tool for creating custom escape routes.
Tools spawn in fixed locations and from random hidden consumable spawns. Smart Survivors pick up multiple tools during the first 60 seconds of a round.
Sledgehammer, Medkit, Phone, and Temp V canister form the core tool loop every round.
Heavy hammer with infinite uses on map obstacles and 5 charged hits against the Villain before breaking. Core tool for creating custom escape routes.
Standard medkit that restores HP over time. Drops are common enough to support one full heal per Survivor per round.
Wall-mounted telephone that, once connected, reduces the helicopter rescue timer. Maximum three phones per map, three reductions per round.
Consumable canister that grants access to one of five Temp V mutations. Dropped mid-round or granted via VIP daily reward.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link tools entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.