Villain Archetypes
Every Hide From the Villain match assigns one player to the Villain role. Each Villain archetype brings a different speed multiplier, scanning tool, and combo of offensive abilities.
Open Villains →Browse every major wiki category, from villains and survivor powers to maps, tools, gamepasses, and consumables.
Five playable Villain archetypes each with unique movement, tracking sensors, and execute attacks.
Explore → 1 ♨ 5 Survivor PowersFive Temp V powers activated mid-round to give Survivors a fighting chance against their assigned Villain.
Explore → 2 ⬟ 3 MapsThree core match environments with breakable cover, telephone spawns, and helicopter rescue zones.
Explore → 3 ◇ 4 ToolsSledgehammer, Medkit, Phone, and Temp V canister form the core tool loop every round.
Explore → 4 ✦ 2 GamepassesTwo premium gamepasses — VIP for permanent VC and Villain boost, 2X Voting for map control.
Explore → 5 ✦ 4 ConsumablesVought Credits, Temp V rolls, Medkits, and VC boosts form the round-end consumable economy.
Explore → 6Every Hide From the Villain match assigns one player to the Villain role. Each Villain archetype brings a different speed multiplier, scanning tool, and combo of offensive abilities.
Open Villains →Temp V canisters spawn during rounds and grant Survivors access to five distinct combat mutations. Each power carries its own tradeoff.
Open Survivor Powers →Maps determine where Survivors hide, where the Villain scans, and which phone spawns shorten the rescue timer. Map rotation is decided by 2X Voting or host choice.
Open Maps →Tools spawn in fixed locations and from random hidden consumable spawns. Smart Survivors pick up multiple tools during the first 60 seconds of a round.
Open Tools →Gamepasses are Robux purchases that grant permanent gameplay advantages. They do not unlock content directly but accelerate progression.
Open Gamepasses →Round-end rewards are paid in Vought Credits (VC) and consumable boosters. VC is non-transferable and used only for cosmetic unlocks.
Open Consumables →