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    <title><![CDATA[Hide From the Villain Wiki News]]></title>
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    <description><![CDATA[Patch notes, event summaries, and balance changes for Hide From the Villain on Roblox.]]></description>
    <language>en-us</language>
    <lastBuildDate>Sun, 12 Jul 2026 04:37:09 GMT</lastBuildDate>
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      <title><![CDATA[Big Survivor Update — July 2026]]></title>
      <link>https://hidefromthevillains.wiki/news/big-survivor-update-july-2026/</link>
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      <pubDate>Sat, 04 Jul 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Major codebase expansion introducing new Temp V powers, map updates, and a refreshed Survivor roster. The July 2026 patch is the largest Survivor-side rework the game has seen. The development team at Splitline: World rebuilt the Temp V mutation system from the ground up, smoothing the cooldown windows on every Mythical and Legendary power while keeping the high-risk brain-tumor tradeoff on Tentacles intact. Alongside the power rework, the private-server admin panel now exposes /set_power, /set_villain, and /set_round_timer commands, giving community hosts precise control over practice matches and scenario testing. Several maps received geometry adjustments to make hiding spots less predictable for high-tier Villains, while keeping enough cover for Survivors who learn the new routes.]]></description>
      <category><![CDATA[Update]]></category>
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      <title><![CDATA[Lord of the Seven Seas Event]]></title>
      <link>https://hidefromthevillains.wiki/news/lord-seven-seas/</link>
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      <pubDate>Mon, 22 Jun 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Limited-time maritime event with new lore drops, themed Survivor cosmetics, and bonus VC weekend multipliers. The Lord of the Seven Seas event wrapped up a six-week story arc that began with the spring patch. Over the event window, players could unlock ocean-themed Survivor skins, complete narrative vignettes scattered across the existing maps, and earn bonus VC for every survival round cleared during the weekend multiplier windows. Players who redeemed the Sukuna promo code during the event window also received a temporary +200 VC boost on top of the standard reward. The event concluded with a soft handoff into the July Big Survivor Update, which expanded on the cosmetic line and added new lore entries.]]></description>
      <category><![CDATA[Event]]></category>
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      <title><![CDATA[New Villain, New Map, More]]></title>
      <link>https://hidefromthevillains.wiki/news/new-villain-map-update/</link>
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      <pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Sukuna joins the villain roster alongside a redesigned industrial map with breakable cover and multiple helicopter spawns. The June content drop introduced Sukuna as the fifth playable Villain archetype, complete with Cursed Sense tracking, Dismantle ranged slashes, and a high-damage Cleave finisher. The villain joins A-Train, Homelander, Omni-Man, and Soldier Boy in the rotating boss pool. Alongside the new villain, the industrial map received a structural overhaul. Several interior walls are now breakable with the Sledgehammer, giving Survivors more dynamic escape options when chased by fast Villains like A-Train. Developers also increased the helicopter rescue timer flexibility so that connected phones have a more meaningful impact on round length.]]></description>
      <category><![CDATA[Update]]></category>
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      <title><![CDATA[Temp V Balance Pass]]></title>
      <link>https://hidefromthevillains.wiki/news/temp-v-balance-pass/</link>
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      <pubDate>Sun, 24 May 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Black Flash cooldown reduced on successful counter, Titan Skin charge vulnerability shortened, Telekinesis debris spawn rate increased. Splitline: World pushed a focused balance patch aimed at raising the viability of mid-tier Temp V powers without breaking the Mythical Tentacles ceiling. Black Flash now resets to zero cooldown on a successful counter strike, while the failed-stance cooldown was kept at 30 seconds. Titan Skin's post-charge vulnerable window was reduced from 1.2 to 0.9 seconds. Telekinesis debris spawn rates were increased on the central and industrial maps, giving Telekinesis users more tools for defensive barrier setups.]]></description>
      <category><![CDATA[Patch]]></category>
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